Posted
Comments None


Been a while since our last update, here I come with another informations on units in Nusantara Rising. The most left one is called “Gardapati”, (a sanskrit words, the meaning is similar to “Daredevil”, or “Kamikaze”) an advanced combat units that has decent attack power as well as big fortitude. Gardapati can be trained at Pendopo.

The most right one is called, “Telik Sandi”. Non Combat units, specializing in scouting other villages. Very agile and the fastest unit in the game.

In the middle one is called Ghataka. She is a Non Combat Units, supportive units that can heal wounded troops. Oh her back, she’s carrying Jamu, a traditional medicine of Indonesia, which already exist since 8th century, up until today though it’s started to become rare

That’s all for now, thank you for reading. Our next news I’ll probably explain more regarding buildings, and how village building works in Nusantara Rising.

Author

Posted
Comments None

So originally we weren’t using any particular engine out there, just plain C# in Visual Studio. It went well until we were prototyping the village view. The performance was slow so we were looking for alternative without having to change things too much.

We were looking through Unity3D, XNA, and Monogame which all of them using C#. Unity3D seems to be more geared towards 3D which we don’t really need that in our current project. Even though there’s 2D Toolkit on Unity3D assets store, we decided not to use this.

But XNA is dead, isn’t? Yeah it’s dead now, Microsoft been officially no longer actively developing XNA. But that doesn’t mean we can’t make something out of it. Just there will be no XNA 5.0. The other alternative is MonoGame, the Open Source alternative of XNA, which is still being actively developed until now. I searched around about this MonoGame, and see people often mentioning about the lack of Content Pipeline or something on this MonoGame which is what they are working now.

So in the end, we choose to use XNA Framework, even though it’s dead, but it should be stable. We’ve done with our world map editor and prototype of Village view in XNA, don’t forget to check it out the vid here :



Building Your Village – Indie DB

Author
Categories ,

Posted
Comments None

Units in Nusantara Rising are mainly divided into two categories, Combat Units and Non Combat units.

Combat units as the name suggest, are unit that have combat capabilities, in short you can send these units for battling with others. Such as : Waragang, Pratisena, or Pendekar. They have Attack power and Defense power which represent their effectivity in combats. They serve as the building block of your forces.

Mean while Non Combat units are not, they have their own unique function. Such as:


  • Settlers : Unique units that have ability to establish new village.

  • Adipati : This unit represent you in game. You might say, a special hero unit. Adipati can’t die, well they can but if that happens, you will be sent to the graveyard and unable to do any actions till your Adipati respawned. Adipati may also equip weapons and armors to strengthen his personal stats or boosting the morale of the troops

  • Agents : Lastly, the agents. They are supportive units, there will be 3 types of Agents in which they have the ability to do Espionage, and Assassinations.


Prahara is one of deadly agents that has great mobility as well as ability to spy on enemy’s village, and perform assassinations. Prahara dual wields Kujang, a unique weapon originated from Sunda. The other two agents are : Telik Sandi (Focused in Espionage), and Ghataka (Focused in Assassinations). Unfortunately we couldn’t show you the artwork of Telik Sandi and Ghataka, but here : Prahara

Author
Categories ,

← Older Newer →